Textures subject to change
Experiment 3 output progress
- Overall Progress: 100%
- Final Environment+Filefront Link (1/1)
- Draft Environments+Filefront Links (2/2)
- Final Captures (8/5)
- Draft Captures (4/4)
- Sketchup Model - Donatella Versace Elevator (1/1)
- Sketchup Model - Steve Jobs Elevator (1/1)
- Sketchup Model - Table (1/1)
- Custom Textures (36/36)
- Mashup (1/1)
- Perpsective Sketches (18/18)
- Blog (1/1)
Friday, May 30, 2008
Wednesday, May 28, 2008
My Own tip!
As obvious as this may sound to some people; stay on top of your submissions and be organised in order to try and avoid handing things in at the last minute.
I would pay well to heed my own advice.
Also; contribute to other peoples blogs - this resource that we are able to use can be very beneficial and not only build a strong community, but also give the opportunity to give feedback to other people and get feedback on your own work
Stop being anonymous.
I would pay well to heed my own advice.
Also; contribute to other peoples blogs - this resource that we are able to use can be very beneficial and not only build a strong community, but also give the opportunity to give feedback to other people and get feedback on your own work
Stop being anonymous.
Tuesday, May 27, 2008
My Tip: Changing the material of a Static Mesh
Courtesy of Russell:
After importing your mesh from SketchUp, in the static mesh browser, down the bottom of the screen, expand the rollout "[0]" and there should be a variable titled "Material"

In order to change this material, go to the material browser and select the material you wish to have on your mesh (the same way you would, were you applying it to a regular brush in UnrealEd), then return to the Static Mesh Tab, and in the Material variable, click the button titled "Use"

Click in the viewport in order to refresh your model, and see the updated texture.
After importing your mesh from SketchUp, in the static mesh browser, down the bottom of the screen, expand the rollout "[0]" and there should be a variable titled "Material"

In order to change this material, go to the material browser and select the material you wish to have on your mesh (the same way you would, were you applying it to a regular brush in UnrealEd), then return to the Static Mesh Tab, and in the Material variable, click the button titled "Use"

Click in the viewport in order to refresh your model, and see the updated texture.

Sunday, May 25, 2008
On the topic of 'Power'
Update 28th May 08: Just found this and thought it was relevant to the TED talk as well. just another way of visualising the fact that changes need to be made to our view of the world, and hence changes in our workflow.
http://www.breathingearth.net
Quite a literal interpretation, but still relevant, especially considering the TED talks on the consideration of power usage/consumption and life expectancy in the last lecture. Also, it looks pretty :D
The Z-Machine
This is a stop action photo of a device at Sandia Labs releasing its capacitors' charge. It is about the size of a basketball court. It has achieved temperatures of 3.7*10^9 K (highest man-made temperature ever). During the 100 ns discharge, the power output is 2.9*10^14 W, equal to 80 times the power output of all the power plants on earth.
Think about the capabilities if this sort of power could be properly harnessed and used. Keep in mind the amount of energy is consumes in the process and whether its benefits are offset by any detrimental effects it could (indirectly or directly) cause; CO2 emissions for example.
I think I might use the image as inspiration for some of my 'movement' textures. Imagine this thing in motion. Those arcs would be going everywhere. Fun!
(As long as this is allowed I will try and keep the blog updated with something interesting and relevant about once per week)
http://www.breathingearth.net
Quite a literal interpretation, but still relevant, especially considering the TED talks on the consideration of power usage/consumption and life expectancy in the last lecture. Also, it looks pretty :D
This is a stop action photo of a device at Sandia Labs releasing its capacitors' charge. It is about the size of a basketball court. It has achieved temperatures of 3.7*10^9 K (highest man-made temperature ever). During the 100 ns discharge, the power output is 2.9*10^14 W, equal to 80 times the power output of all the power plants on earth.
Think about the capabilities if this sort of power could be properly harnessed and used. Keep in mind the amount of energy is consumes in the process and whether its benefits are offset by any detrimental effects it could (indirectly or directly) cause; CO2 emissions for example.
I think I might use the image as inspiration for some of my 'movement' textures. Imagine this thing in motion. Those arcs would be going everywhere. Fun!
(As long as this is allowed I will try and keep the blog updated with something interesting and relevant about once per week)
Friday, May 23, 2008
Perspective Sketches
Perspective Sketches - 2 point.
-Initially struggled to work with curved surfaces (used a mix of J's and t's(and the flip of each i.e a backwards t or J) since they are a similar shape)
-Explored the way perspectives could distort the shapes, by placing things closer to a vanishing point they became more distorted, and thus, vanishing points closer together resulted in more distorted sketches.

In this one (below) each flat face is on the same plane as the one infront of it. This started as me trying to place objects behind each other co-linearly, but I messed up.

This Plus shape with the rooms is what I am going to base one of my offices on.
I like the shapes created by the one on the left.

Here I tried experimenting with firstly basic shapes, but in very precise and detailed forms. I think it looks quite artificial. In contrast the right shape is far more organic.. difficult to draw in 2 point perspective but still turned out ok.
-Initially struggled to work with curved surfaces (used a mix of J's and t's(and the flip of each i.e a backwards t or J) since they are a similar shape)
-Explored the way perspectives could distort the shapes, by placing things closer to a vanishing point they became more distorted, and thus, vanishing points closer together resulted in more distorted sketches.
I like the shapes created by the one on the left.
Perspective Sketches - 1 point.
This is where my work with perspective sketches started. They definitely show progression from here to my final ones. It means I have gained skills from this course, always a good thing.
Sketchup Table
UPDATE: After todays lecture and seeing the similarities between my table and a bridge (a circular one?!) i thought that perhaps removing the centre pillar and making the outer ring rely on the compression of the 4 'legs' to remain standing. This would further emphasise the lack of a central power figure.
________________________________________________________________
Despite struggling to get sketchup working the way I want it to (its not parametric enough. i need the top/side/front views simultaneously) heres the table.
Notes:
Scale not correct yet.
Intended to demonstrate that power is equal for all at the table, supported by a central stem which is completely neutral. Members at the table are connected by the surface of the table, however detatched by the gap through the centre.
The ornamental additions in the centre not only serve as an aesthetic addition to the table, but a way to exchange information in a powerless way. The size of the spokes is variable in order to demonstrate that regardless of your status; at the table, you are represented as equals. Goods/information can be placed on the circular centre of the additions and then spun around to be exhibited and exchanged with others. (am unsure as to how i can animate a STATIC mesh haha)
________________________________________________________________
Despite struggling to get sketchup working the way I want it to (its not parametric enough. i need the top/side/front views simultaneously) heres the table.
Notes:
Scale not correct yet.
Intended to demonstrate that power is equal for all at the table, supported by a central stem which is completely neutral. Members at the table are connected by the surface of the table, however detatched by the gap through the centre.
The ornamental additions in the centre not only serve as an aesthetic addition to the table, but a way to exchange information in a powerless way. The size of the spokes is variable in order to demonstrate that regardless of your status; at the table, you are represented as equals. Goods/information can be placed on the circular centre of the additions and then spun around to be exhibited and exchanged with others. (am unsure as to how i can animate a STATIC mesh haha)
Monday, May 12, 2008
Sunday, May 4, 2008
EXP 2 Submission (draft??)
http://files.filefront.com/DM+ARCH1101+Christopher+Hdut2/;10131841;/fileinfo.html
Remaining requirements to come when I am able to scan them.. Am not at a house with a scanner.
eta: before thursday
Remaining requirements to come when I am able to scan them.. Am not at a house with a scanner.
eta: before thursday
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